At Electric Objects, a large portion of my work had been redesigning and conceptualizing major features for both the public-facing and artist user experience. Within both native app (iOS / Android) and web platforms, I led design in rethinking a significant portion of the UX, UI, content, and branding, and directly worked with multiple engineering teams up through a continuous release cycle. I managed these workstreams both fully remote and on-site.

Some of the most recent features that had been shipped include: Explore, Browse, Playlists, Uploads, and more.

Electric Objects (including the product experience) was acquired by GIPHY.

native APP DEVELOPMENT: ROB SEWARD (IOS) & LISA NEIGUT (ANDROID)

API DEVELOPMENT: GREG LEPPERT & DYLAN FAREED

WEB DEVELOPMENT: CHRIS TAN

HARDWARE DESIGN: BILL COWLES

PRODUCT DIRECTor: LUKE CHAMBERLIN

 
 
 

In addition to my work on mobile, I helped lead a major overhaul of EO's web experience, bringing features into parity across platforms while developing a new visual language that felt true to the looser bounds of the web. Likewise, I also pushed for significant focus on EO’s Art Club, which allowed artists’ collections to be shared with a broader public community.

 
 

In addition to supporting the digital side of Electric Objects, I also assisted in key visual features relating to the latest physical hardware — the EO2.

This included completely reconcepting the EO2 packaging — both eliminating excess structural waste by over 50%, and creating a more consumer-friendly expression of the brand for retail. This was led by myself and engineered with support from Manual.

 
EO2_Pkg.gif
 

I was also given the task to design a pattern language on the back panel of the device itself, in addition to integrating branding via startup screen animations and overall visuals.

 
 

If you're interested in seeing any more of this process,
feel free to get in touch.