As the first designer and early employee for Cards Against Humanity, I established the primary brand voice, guidelines, internal design culture, e-commerce, activations, and much more from what was — at the time — a box of cards.
Working with producers, writers, comedians, scientists, game designers, and many more, my work spanned all aspects of the company, from the serious to the humorous.
Below is a selection of my favorite projects.
For their annual booth at PAX Prime, Cards Against Humanity rented out a portion
of a local theater in Seattle.
I was commissioned to design a 40’ vinyl banner near the entryway, with the only direction being to welcome attendees into the space and establish CAH as a brand.
In a sense, I figure everything is metaphor for something.
Cards Against Humanity receives numerous customer support emails daily — many of them hilarious, rude, offensive, or downright strange.
Thus, the most interesting emails were commemorated with an in-house zine.
This first edition of 500 was printed in-house, on 70lb French paper stock via
a Risograph RZ1090.
As part of an initiative to highlight work from both established and up-and-coming designers, CAH produced a special edition expansion Design Pack, with all proceeds going towards the Chicago Design Museum.
I helped concept, commission, and lead design on the project, with a full case study here.
As a self-initiated project within my time at CAH, I began creating iconography sourced from the weirdest and most popular cards.
Eventually, this was used for collectible pins for fans of the game, and even became successful enough to become a downloadable collection on the Noun Project.